uTinyRipper is a tool for extracting assets from serialized files (CAB-*, *.assets, *.sharedAssets, etc.) and assets bundles (*.unity3d, *.assetbundle, etc.) and conveting them into native Engine format.
How to download and install Asset Studio (aka Unity Studio) to recover music, sounds, textures, images, 3d models, meshes, terrains and more assets from own. First, open uTinyRipper. You will be presented with a window with the text 'Drag & Drop files/folders here'. Open the 'Roguelands' folder, the one containing 'RoguelandsData'. Drag 'RoguelandsData' into the uTinyRipper window. Thanks to a program called “uTinyRipper”, the game is able to be explored even further in depth. For example, there is a model of Po hanging at the player’s spawn in Teletubby Land (Day), that is disabled. It is unknown why this is there, because the regular hanging Po that players see is there anyway. Description: uTinyRipper is a tool for extracting assets from serialized files (CAB-.,.assets,.sharedAssets, etc.) and assets bundles (.unity3d,.assetbundle, etc.) and conveting them into native Engine format.Important note: work on this project is suspended. Author is going to restart it from scratch, redirect development and focus on other things. UTinyRipper Tutorial - extract Unity game assets to recover scenes, 3d models, sound, textures.
Important note: work on this project is suspended. Author is going to restart it from scratch, redirect development and focus on other things. So don’t waste your time on PRs, propositions or complex issues. Only exception is bug fixes.
Supported versions: 1.x to 2019.x (since development is suspended, 2020.x and greater versions won’t be supported)
Export features
- Scenes
- Prefabs (GameObjects with transform components)
- AnimationClips (legacy, generic, humanoid)
- Meshes
- Shaders (native listing)
- Textures
- Audio
- Fonts
- Movie textures
- Materials
- AnimatorControllers
- Avatars
- Terrains
- TextAssets
- Components:
- MeshRenderer
- SkinnedMeshRenderer
- Animation
- Animator
- Canvas
- Light
- ParticleSystem
- Colliders
- Rigidbody
- AudioSource
- Camera
- MonoBehaviour (Mono only)
- MonoScript (Mono only)
Structure
uTinyRipperCore
Core library. It’s designed as an single module without any third party dependencies.
uTinyRipperGUI
Basic graphic interface application. Snes game controller for mac. It has some extra converters, so additionally it export:
- AudioClip .wav export
- Texture2D .png export (with Sprites)
- Shader DirectX blob export
- References to build-in Engine assets
uTinyRipperConsole and uTinyRipperConsoleNETCore
Sample console application which is designed to test Core library functionality.
It is command line console application. Drag and drop resource file(s) or/and folder(s) onto .exe to retrive assets. It will automaticly try to find resource dependencies, create ‘Ripped’ folder and extract all supported assets into created directory.As it is a sample application so I’m not going to improve it in any way.
Requirements:
If you want to build a solution, you need:
- .NET Framework 4.7.2 + .NET Core 2.0 SDK
Utinyripper 2019
- Compiler with C# 7.3 syntax support (Visual Studio 2017)
If you want to run binary files, you need to install:
- .NET Framework 4.7.2
Utinyripper 34bits
- Microsoft Visual C++ 2015 Redistributables
Utinyripper Scripts
- Unity 2017.3.0f3 or greater (NOTE: editor version must be no less than game version)
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